| Player Game Interaction Research University of Nevada, Reno | ![]() |
Tony Morelli, John Foley, Eelke Folmer VI Bowling: A Tactile Spatial Exergame for Individuals with Visual Impairments, In Proceedings of the 12th international ACM SIGACCESS conference on Computers and Accessibility Orlando, Florida (October 25-27, 2010). To appear. [video]
Ilias Apostolopoulos, Navid Fallah, Eelke Folmer, Kostas Bekris, Feasibility of Interactive Localization and Navigation of People with Visual Impairments, Proceedings of 11th Intelligent Autonomous Systems Conference Ottawa,(August, 2010). [slides]
Tony Morelli, John Foley, Luis Columna, Lauren Lieberman, Eelke Folmer. VI-Tennis: a Vibrotactile/Audio Exergame for Players who are Visually Impaired, Proceedings of Foundations of Digital Interactive Games (FDG) Monterey, California (June 19-21, 2010). [slides]
Bei Yuan, Manjari Sapre, Eelke Folmer. Seek-n-Tag: A Game for Labeling and Classifying Virtual World Objects, Proceedings of Graphics Interface (GI '10). Ottawa, Ontario, Canada (May 31-June 2, 2010). Toronto: Canadian Information Processing Society. [slides] [video]
Bei Yuan, Eelke Folmer, Frederick C. Harris, Jr. Game Accessibility: a Survey, Universal Access in the Information Society, Volume 10 Issue 12010.
Bugra Oktay, Eelke Folmer. Synthesizing meaningful feedback for exploring virtual worlds using a screen reader, Proceedings of the 28th of the International Conference extended abstracts on Human factors in Computing Systems Atlanta, Georgia (April 14-15, 2010). [video]
Eelke Folmer, Bei Yuan, Dave Carr, Manjari Sapre. TextSL: A Command-Based Virtual World Interface for the Visually Impaired, In Proceedings of the 11th international ACM SIGACCESS conference on Computers and Accessibility, Pages 59-66, October 2009. [slides] [video]
Bei Yuan and Eelke Folmer. Blind hero: Enabling guitar hero for the visually impaired. In Proceedings of the 10th international ACM SIGACCESS conference on Computers and Accessibility, pages 169-176, Halifax, Nova Scotia, Canada, October 2008. [video]
Eelke Folmer. Usability Patterns in Games. In Proceedings of the Futureplay 2006 conference, London, Ontario, Canada, October 2006.
Eelke Folmer and Jan Bosch. Experiences with Software Architecture analysis of Usability International Journal of Information Technology and Web Engineering Volume 3, Issue 4 Pages 1 - 29, December 2008.
Eelke Folmer. Component Based Game Development In Proceedings 10th International ACM SIGSOFT Symposium on Component-Based Software Engineering, pages 65-73, Medford, USA, July 2007.
Eelke Folmer and Jan Bosch. A Pattern Framework for Software Quality Assessment and Tradeoff Analysis tradeoffs International Journal of Software Engineering and Knowledge Engineering Volume 17, Issue 4 Pages 515-538, June 2007.
Eelke Folmer, Martijn van Welie and Jan Bosch. Bridging Patterns - an approach to bridge gaps between SE and HCI Journal of Information and Software Technology Volume 48, Issue 2 , Pages 69-89, February 2006.
Eelke Folmer, Jan Bosch, Case studies on Analyzing Software Architectures for Usability, Proceedings of the 31st EUROMICRO Conference on Software Engineering and Advanced Applications, Porto, Portugal, September 2005.
Eelke Folmer and Jan Bosch. Cost Effective Development of Usable Systems; Gaps between HCI and Software Architecture Design In Proc. International Conference on Information Systems Development 2005, Karlstad August 2005
Eelke Folmer, Jilles van Gurp and Jan Bosch. Scenario-Based Assessment of Software Architecture Usability The 9th IFIP Working Conference on Engineering for Human-Computer Interaction, Pages 321-339 Hamburg, GermanyJuly 2004
Eelke Folmer, Jan Bosch. Architecting for usability; a survey Journal of Systems and Software Volume 70, Issue 1. Pages 61-78. January 2004
Eelke Folmer, Jilles van Gurp and Jan Bosch. A Framework for capturing the relationship between usability and software architecture Software Process: Improvement and Practice Volume 8, Issue 2. Pages 67-87. June 2003
Eelke Folmer, Jan Bosch, Usability patterns in Software Architecture, Proceedings of the 10th International Conference on Human-Computer InteractionVolume I Pages 93-97, Crete, Greece, June 2003